After two years of studying venture creation programs around the world, I have now made a first attempt to depict a generic model for action-based entrepreneurship education. It includes duality related aspects such as reflection & action (learning cycle), value creation & ownership (rationale), own uniqueness & interdisciplinary contributions (collaboration), longevity & real-life (immersion). All is centered around a team role-play, or a multiplayer game, or a reality team game. It is fuelled by emotional arousement, both negative and positive. If you have ideas on this, contact me!

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